Showing posts with label mobile. Show all posts
Showing posts with label mobile. Show all posts

May 29, 2015

Android M in 2015


 Android M  in 2015
 Android M  in 2015


After the comprehensive redesign and under the hood changes in Lollipop, Android M brings a greater focus on bringing greater polish to Android and improving the user experience.

Today Google formally announced the next version of their Android operating system at their Google I/O developer conference. Much like how Android Lollipop was originally previewed under the name Android L, the next major release of Android is being referred to as Android M.

During the keynote Google outlined six major areas that they had targeted for improvement in Android M.

The first area of improvement is permissions. The permissions system on Android has been less than optimal since its earliest days. The big issue has always been that applications have to ask for permissions access at the time of install. This means that if a user wanted to install an application like Skype, but didn't want to give it access to their microphone, then they would not be allowed to install the application at all.

 Android M  in 2015
 Android M  in 2015

Android M changes the existing permissions system this by breaking down user permissions into specific categories, and having apps ask the user for permission at the time access to a feature is required. You can see an example of this above, where an application like Whatsapp will ask for microphone access when the user tries to do something that requires it. This means that the user can grant applications some permissions but not others, and they can manage permissions access after the fact. It also makes it more clear to the user what an application is asking to do.

The new permissions system in Android M is only available for applications that target Android M with the new version of the Android SDK. Unfortunately, this means that it won't be automatically available to existing applications when users update to Android M.

The next area of improvement in Android M is to the behavior of web views within other applications. This is through a feature called Chrome Custom Tabs. Essentially this feature allows applications to have the Chrome browser run atop their app whenever the user clicks on a link. This means that all of a user's autofill data, passwords, and cache are available when they open links within that application.

 Android M  in 2015
 Android M  in 2015

The third major improvement Google is making in Android M is to how Android Intents handles web links. Because many web services now have native applications, selecting a link in an application will often bring up a menu asking the user whether they would like to open that link using a web browser, or whether they would like to have an app on the phone handle it.

With Android M, app developers can now have the operating system verify that certain types of links are meant to be opened with their app by checking with the web server that those links point to and verifying that it is meant to be opened with that app.


 Android M  in 2015
 Android M  in 2015

Google's next two areas of focus relate strongly to Android Pay, the mobile payments system they announced at MWC earlier this year.

Android Pay is not strictly an addition to Android M, as it will be available on devices that run KitKat or newer. However, Android M will allow a greater degree of security when using Android Pay through a new API to standardize fingerprint sensors on Android devices.

This means that users will be able to authorize Android Pay transactions both at stores and in apps using their fingerprint. It also means that app developers will be able to use a user's fingerprint for verification, which is currently not feasible with the various different standards and implementations for fingerprint scanners on Android devices like Android TV Box

 Android M  in 2015
 Android M  in 2015

The last area of focus in Android M is arguably the most important. It's a focus on power usage, and more specifically, the power that a device uses when it's idle. With an OS like Android which supports multitasking, there's always a delicate balance between managing power and keeping applications running in the background updated.

With Android M, Google is introducing a new feature called Doze. Doze uses motion detection to see whether or not a device has been left idle for a long period of time, such as when it's sitting on a table or in a dock. If it has been left idle for a long period, the operating system will greatly scale back background activity in order to reduce idle power usage. According to Google, they've seen up to 2x longer idle battery life on the Nexus 9.

In addition to improvements in power usage, Google is implementing new charging options for future devices that use USB Type C. Type C allows devices to negotiate whether they should be the device being used to charge from, or the device being charged, and this will be supported in Android M. This means that a user can use their tablet's battery to charge their smartphone from.

Android M looks like a more minor release than Android Lollipop was. However, what Google has detailed here is only scratching the surface of the many small improvements and bug fixes that it will bring to Android. Other improvements include changes to how text selection works, and further changes to the not very popular changes to the volume controls that were made in Android Lollipop.

Much like when Android Lollipop was announced at Google I/O last year, this year's release is accompanied by a preview for developers so they can test their apps and give Google feedback on the changes that they are making to Android. The Android M developer preview will be available today for the Nexus 5, the Nexus 6, and the Nexus 9.

Cr. Anandtech,กล่องแอนดรอย, ข้อมูลอัพเดท

Mar 1, 2015

Samsung Galaxy S6 & Galaxy S6 Edge

Samsung Galaxy S6 Edge (left)  with curved  &. Samsung Galaxy S6 (right)



It's been rumored for months, but it's finally here: Samsung has unveiled its new flagship smartphone, the Galaxy S6. But this time it's accompanied by a cooler, better-looking brother — the Galaxy S6 Edge — which features an eye-catching design with a screen that curves around both sides.

Yes, we've seen this before, sort of: The Galaxy S6 Edge borrows heavily from the Galaxy Note Edge, which came out last fall and had a curve on just one side. But where the Note had a versatile side screen that doubled as an app launcher, news scroll and occasional ruler, the S6 version is more limited: The curves are mainly a design ornament, and there are no "panels" to swipe through.

So what good is it? Besides giving you something to brag about to your friends, the S6 Edge still has the side clock and news scroll, although you can only call them up in standby mode. You can also instantly call up a list of recent contacts with a swipe of your thumb, and if the phone is face-down, the sides of the phone will light up when someone calls you.

And, yes, also its hotness. The phone's design will definitely turn some heads, and I have to admit it looks and feels pretty sweet. I thought the curves might make videos or photos look warped, but that wasn't the case; Samsung letterboxes media ever-so-slightly in landscape mode to avoid this.

The "regular" S6 is no slouch in the design department, either. The Samsung Galaxy S6 is the most beautiful phone to ever exist in Samsung's S series — and possibly its entire smartphone lineup. Although the metal rim certainly evokes the same design language as Apple's latest iPhones, there's no question it's a great choice, and the subtle edging actually makes it grippier than the iPhone 6.

Specs and new features

Design aside, the Galaxy S6 and S6 Edge reclaim the flagship crown from the Galaxy Note 4. Each has a 5.1-inch Super AMOLED display with Quad HD resolution, the same 2,560 x 1,440 resolution as the LG G3 and Google Nexus 6. It runs Android 5.0 "Lollipop." The global model packs Samsung’s latest octa-core processor, and it felt pretty nimble switching apps and surfing the web (I tried out the global version; Samsung usually uses Qualcomm chips for the U.S. models, although it hasn't said it will for the Galaxy S6)

The fingerprint scanners in Samsung’s phones have never been the most reliable, but the Galaxy S6 improves on the feature by ditching the “sliding” of your fingerprint across the button. Instead, you just press (wonder where they got that idea?).
Press the home button twice really fast, and you’ll launch the phone’s camera. Samsung worked hard to cut down the "quick draw" time — the interval between the phone being in your pocket to snapping your first photo — and it claims to have reduced it to 0.7 seconds. I couldn’t verify that exactly, but it certainly felt much faster than the Galaxy S5, which was a slowpoke in this department.

The S6 also has several high-end features you usually only find in real cameras or larger phones: The 16-megapixel imager has optical image stabilization, which can help reduce motion blur, as well as continuous autofocus, so you can track an object through the frame, keeping it in focus no matter how it moves. The continuous autofocus isn't that intuitive to engage, but it appears to work as advertised: I shot clear video of my hand, a moving wind-up car and a person moving around a crowded room, and each time the subject was kept in focus. It also has a wide aperture of f/1.9.
The front camera is 5 megapixels with an f/1.9 aperture. Both have real-time HDR shooting, which means you can select an HDR photo (which can sometimes improve exposure) after you take the pic.

Samsung has also built wireless charging into Galaxy S6 and the S6 Edge. Not only that, but it's compatible with both major standards: Qi and PMA, which means you'll be able to juice up your phone almost any place that provides charging stations (e.g. Starbucks, airport lounges, etc.). Previous Samsung phones needed a special back plate for wireless charging — now the phone supports it natively.

The Galaxy S6 and Galaxy S6 Edge are the first Samsung phones to support the company's mobile-payments system… which hasn’t launched yet. But when it does, in the next few months, the phones will be ready. Samsung says its payment platform will support both NFC and old magnetic-stripe readers (thanks to technology it acquired from LoopPay); this means it will work with potentially many more machines than Apple Pay.

Simplified menus and easy-to-use tools


Simplified approach

Although it sounds like Samsung threw everything but the kitchen sink into the Galaxy S6, the company says it worked hard to reduce complexity. Menus (particularly the camera's) no long pepper you with too many options, and there's a simple manager tool to let you keep track of which apps are hogging RAM or draining your battery.

One feature that Samsung actually downgraded from the Galaxy S5 is its water resistance. Neither the S6 nor the S6 Edge is rated for dunks in the tub; I guess Samsung, like Sony, discovered people don't care that much about how waterproof their phone is.

After handling the phone for several minutes, I already like the Galaxy S6 a lot more than last year's Galaxy S5. It’s disappointing that the S6 Edge doesn’t have the same utility as the Note version, but I can understand why since the device is targeted at the mainstream. As much as I was impressed by the Note's Edge panel, it's really a geek feature.

It doesn't hurt that the S6 Edge looks fantastic. With an emphasis on simplicity, design and restraint (there are just a few new features, but they're extremely relevant), Samsung is moving in the right direction with its flagship — even if that direction was largely trailblazed by Apple.

No word on pricing of either model yet, but you can bet the S6 Edge will cost more. It takes a lot of money to look this good.

Have something to add to this story? Share it in the comments.

Cr.Mashable Post

Feb 21, 2015

Mobile, the Metatrend of the Decade

Mobile, the Metatrend of the Decade


Four billion people are buying new smartphones every two years, massively outpacing the PC industry (where we buy 1.6 billion PCs every five years).

Our desire for the most powerful, newest tech in our pocket is the beginning of a symbiotic merger between human and machine.

Check out the explosive growth curves below. They demonstrate why tech will infiltrate you, your business, your family, and every aspect of your life.

How many of us don't let our mobile phones get out of our sight? How often are they more than a meter or two from our grasp?

The data comes from a fantastic presentation by Benedict Evans from Andreesen-Horowitz called "Mobile is Eating the World."

Growth of smartphones vs. PCs


Infinite Computing & Sensing

The power of smartphones comes from the unique mix of connectivity, computing and sensors it brings into our lives. Let's take a look.

With a glimpse of what's to come, Sprint has already demonstrated an over-the-air speed of 1 gigabit per second at their Silicon Valley lab.

    Connectivity: As I discuss in my next book BOLD (February 2015), consider that in 1991, early 2G networks clocked in at a hundred kilobits per second. A decade later, 3G networks hit one megabit per second, while today's 4G networks sport up to eight megabits per second. But in February 2014, Sprint's CEO Dan Hesse (now retired) announced plans for Sprint Spark, a super-high-speed network capability able to deliver 50 to 60 megabits per second to your mobile phone.
    Computing: Just three or four decades ago, if you wanted to access a thousand core processors, you'd need to be the chairman of MIT's computer science department or the secretary of the U.S. Defense Department. Today the average chip in your cell phone can perform about a billion calculations per second. Yet today has nothing on tomorrow.As MIT Technology Review points out, "Generations of chip-making technology are known by the size of the smallest structure they can write into a chip. The current best is 14 nanometers, and by 2020, in order to keep up with Moore's Law, the industry will need to be down to five nanometers.

    This is the point where IBM hopes nanotubes can step in. The most recent report from the microchip industry group the ITRS says the so-called five-nanometer 'node' is due in 2019."

    Beyond the processing power in your phone (a super computer by all standards), your smartphone has access to truly infinite computational power on the cloud over its multi-megabit linkage.
    Sensors: Sensors are the real magic. The growing suite of sensors in our phones is extending our abilities, slowly making us superhuman. The smartphone is our future JARVIS, making us future Tony Starks. For example, in an iPhone, the basics include a proximity sensor, ambient light sensor, accelerometer (senses the orientation of the phone), magnetometer (measures the strength and/or direction of the magnetic field), and a gyroscope.Of course we also have an incredible 8-megapixel camera and microphone to look and listen.

    Beyond what's packed into the phone, your device can connect to the Internet of Everything surrounding you, extending its "sensing capabilities" by orders of magnitude.

    What's next? Sensors that measure your blood chemistries, the quality of the air your breathing, the nutrient content of the food you're eating, even the DNA of the food you're eating (is it shark or swordfish?).

Every new sensor creates a new business.

The Android app store has 1.3 million apps.

Apple's app store has 1.2 million.

While a significant portion of these apps are useless, more and more truly powerful apps are being developed that take advantage of the sensing and computing capabilities of smartphones.

And these apps are sticky.

We spend a lot of time on them.

Heck, today there's more time spent on mobile apps than on the entire Web.

Time spent on Mobile Web vs. Apps vs. Desktop


Small teams can leverage this platform in big ways

I often talk about exponential organizations – small teams of people leveraging exponential technologies and resources to scale quickly and disrupt slow-moving incumbent businesses.

Mobile and infinite computing are one of the core drivers allowing this to happen.

Instagram was acquired for a $1 billion with a team of 13 employees.

There are 1.5 trillion SMS messages sent between smartphones globally every year.

WhatsApp, an app that was built by a team of 30 people and acquired by Facebook for $19 billion, processes 7.2 trillion messages a year.

In 2000, a business with 100 employees would need to raise $10 million to reach 1 million people.

Today, we see many examples of teams of around 10 people raising $1 million and reaching 10 million people.

Or, in the case of the silly app "YO," one person raises $0 and reaches 1 million people in months.

How are you leveraging these platforms?

The opportunity these technologies present to solve the world's grand challenges are incredible.

Don't build dumb apps. Build problem-solving apps.

At XPRIZE, we've launched a $15M Global Learning XPRIZE to incentivize teams to create a piece of software on a tablet that can teach any child anywhere in the world how to read, write, and do basic math.

Today teams are competing to win the $10M Qualcomm Tricorder XPRIZE to build a mobile device that can diagnose you better than a board-certified doctor.

This is really just the beginning.

Cr.Singularity Hub